| | import math |
| | import entity |
| | import matrix |
| |
|
| | WALKING_SPEED = 4.317 |
| | SPRINTING_SPEED = 7 |
| |
|
| | class Player(entity.Entity): |
| | def __init__(self, world, shader, width, height): |
| | super().__init__(world) |
| |
|
| | self.view_width = width |
| | self.view_height = height |
| |
|
| | |
| |
|
| | self.mv_matrix = matrix.Matrix() |
| | self.p_matrix = matrix.Matrix() |
| |
|
| | |
| |
|
| | self.shader = shader |
| | self.shader_matrix_location = self.shader.find_uniform(b"matrix") |
| |
|
| | |
| |
|
| | self.eyelevel = self.height - 0.2 |
| | self.input = [0, 0, 0] |
| |
|
| | self.target_speed = WALKING_SPEED |
| | self.speed = self.target_speed |
| |
|
| | def update(self, delta_time): |
| | |
| |
|
| | if delta_time * 20 > 1: |
| | self.speed = self.target_speed |
| |
|
| | else: |
| | self.speed += (self.target_speed - self.speed) * delta_time * 20 |
| |
|
| | multiplier = self.speed * (1, 2)[self.flying] |
| |
|
| | if self.flying and self.input[1]: |
| | self.accel[1] = self.input[1] * multiplier |
| |
|
| | if self.input[0] or self.input[2]: |
| | angle = self.rotation[0] - math.atan2(self.input[2], self.input[0]) + math.tau / 4 |
| |
|
| | self.accel[0] = math.cos(angle) * multiplier |
| | self.accel[2] = math.sin(angle) * multiplier |
| |
|
| | if not self.flying and self.input[1] > 0: |
| | self.jump() |
| |
|
| | |
| |
|
| | super().update(delta_time) |
| | |
| | def update_matrices(self): |
| | |
| |
|
| | self.p_matrix.load_identity() |
| | |
| | self.p_matrix.perspective( |
| | 90 + 10 * (self.speed - WALKING_SPEED) / (SPRINTING_SPEED - WALKING_SPEED), |
| | float(self.view_width) / self.view_height, 0.1, 500) |
| |
|
| | |
| |
|
| | self.mv_matrix.load_identity() |
| | self.mv_matrix.rotate_2d(self.rotation[0] + math.tau / 4, self.rotation[1]) |
| | self.mv_matrix.translate(-self.position[0], -self.position[1] - self.eyelevel, -self.position[2]) |
| |
|
| | |
| |
|
| | mvp_matrix = self.p_matrix * self.mv_matrix |
| | self.shader.uniform_matrix(self.shader_matrix_location, mvp_matrix) |