Papers
arxiv:2512.17796

Animate Any Character in Any World

Published on Dec 18
· Submitted by
taesiri
on Dec 22
Authors:
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Abstract

AniX synthesizes temporally coherent videos by extending controllable-entity models to support diverse, user-defined character interactions in static 3D environments using conditional autoregressive video generation.

AI-generated summary

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2) controllable-entity models, which allow a single entity to perform limited actions in an otherwise uncontrollable environment. In this work, we introduce AniX, leveraging the realism and structural grounding of static world generation while extending controllable-entity models to support user-specified characters capable of performing open-ended actions. Users can provide a 3DGS scene and a character, then direct the character through natural language to perform diverse behaviors from basic locomotion to object-centric interactions while freely exploring the environment. AniX synthesizes temporally coherent video clips that preserve visual fidelity with the provided scene and character, formulated as a conditional autoregressive video generation problem. Built upon a pre-trained video generator, our training strategy significantly enhances motion dynamics while maintaining generalization across actions and characters. Our evaluation covers a broad range of aspects, including visual quality, character consistency, action controllability, and long-horizon coherence.

Community

Paper submitter

Introducing AniX, a system enables users to provide 3DGS scene along with a 3D or multi-view character, enabling interactive control of the character's behaviors and active exploration of the environment through natural language commands. The system features:

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