- Complex Momentum for Optimization in Games We generalize gradient descent with momentum for optimization in differentiable games to have complex-valued momentum. We give theoretical motivation for our method by proving convergence on bilinear zero-sum games for simultaneous and alternating updates. Our method gives real-valued parameter updates, making it a drop-in replacement for standard optimizers. We empirically demonstrate that complex-valued momentum can improve convergence in realistic adversarial games - like generative adversarial networks - by showing we can find better solutions with an almost identical computational cost. We also show a practical generalization to a complex-valued Adam variant, which we use to train BigGAN to better inception scores on CIFAR-10. 4 authors · Feb 16, 2021
- Federated Learning with Partial Model Personalization We consider two federated learning algorithms for training partially personalized models, where the shared and personal parameters are updated either simultaneously or alternately on the devices. Both algorithms have been proposed in the literature, but their convergence properties are not fully understood, especially for the alternating variant. We provide convergence analyses of both algorithms in the general nonconvex setting with partial participation and delineate the regime where one dominates the other. Our experiments on real-world image, text, and speech datasets demonstrate that (a) partial personalization can obtain most of the benefits of full model personalization with a small fraction of personal parameters, and, (b) the alternating update algorithm often outperforms the simultaneous update algorithm by a small but consistent margin. 6 authors · Apr 7, 2022