rhdang1
Edit pathfinding to improve success rate
5625b4c
import random
from settings import *
from copy import deepcopy
def create_duplicate_snake(snake):
dup_snake = Snake()
dup_snake.pos = deepcopy(snake.pos)
dup_snake.head = deepcopy(snake.head)
dup_snake.body = deepcopy(snake.body)
dup_snake.dead = deepcopy(snake.dead)
dup_snake.tail = deepcopy(snake.tail)
return dup_snake
class Snake:
def __init__(self):
# Initialize the snake at the center of the screen
self.x, self.y = 0, 0
self.pos = [1, 0] # [x, y] direction, initially set to right
self.head = pygame.Rect(self.x, self.y, BLOCK_SIZE, BLOCK_SIZE)
self.body = [] # List to keep track of snake's body segments
self.dead = False
if self.body:
self.tail = self.body[-1]
else:
self.tail = self.head
self.score = 0
def drawSnake(self):
pygame.draw.rect(SCREEN, SNAKE_CLR, self.head)
for segment in self.body:
pygame.draw.rect(SCREEN, SNAKE_CLR, segment)
def go_to(self, position):
if position[0] > 0 and self.pos != [-1, 0]:
self.pos = [1, 0]
elif position[0] < 0 and self.pos != [1, 0]:
self.pos = [-1, 0]
elif position[1] > 0 and self.pos != [0, 1]:
self.pos = [0, 1]
elif position[1] < 0 and self.pos != [0, -1]:
self.pos = [0, -1]
def move(self):
new_head = self.head.copy()
new_head.x += self.pos[0] * BLOCK_SIZE
new_head.y += self.pos[1] * BLOCK_SIZE
if self.body:
self.body.insert(0, new_head)
self.head = self.body[0]
else:
self.head = new_head
if not self.dead and self.body:
self.body.pop()
def grow(self):
self.score += 1
new_block = pygame.Rect(self.head.x, self.head.y, BLOCK_SIZE, BLOCK_SIZE)
self.body.insert(0, new_block)
class Apple:
def __init__(self):
self.spawn()
def spawn(self):
''' Spawn a new apple on the screen at a random position '''
# Randomly spawn apple
self.x = random.randrange(0, WIDTH, BLOCK_SIZE)
self.y = random.randrange(0, HEIGHT, BLOCK_SIZE)
self.apple = pygame.Rect(self.x, self.y, BLOCK_SIZE, BLOCK_SIZE)
def drawApple(self):
pygame.draw.rect(SCREEN, APPLE_CLR, self.apple)
def checkSpawn(self, snake):
''' Check if the apple collides with the snake. If so, respawn the apple. '''
for square in snake.body:
if self.apple.colliderect(square):
self.spawn() # Respawn apple if it collides with snake
#snake.grow()