--- tags: - text-to-image - lora - diffusers - template:diffusion-lora - sslq - landscape widget: - output: url: images/sslq_stoneocean_city.png text: sslq city inside cavern - output: url: images/sslq_stoneocean_glyphs.png text: sslq style cavern with glyphs - output: url: images/sslq_stoneocean_hiddenforest_lowmodelstrength.png text: sslq hidden forest inside cavern (strength_model .35, strength_clip .25) base_model: stabilityai/stable-diffusion-xl-base-1.0 instance_prompt: sslq, stone ocean license: cc-by-4.0 datasets: - shalvers/SSLQ-Version-1.600 --- # SSLQ-StoneOcean-LoRA-v1 ## Model description **SSLQ-StoneOcean-LoRA-v1** is a style LoRA trained on Stable Diffusion XL 1.0. It generates environments inspired by the Stone Ocean aesthetic from the SSLQ dataset which are towering stone columns, cavern temples, ocean-eroded structures, and teal atmospheric lighting. This LoRA is designed to transform ordinary landscape prompts into the unique Stone Ocean look. The SSLQ dataset includes caverns and pillar formations with a blend of natural erosion and geometric, almost architectural shapes. These structures are difficult to prompt reliably using a base model alone, making a LoRA ideal for capturing the style. To activate this LoRA, include either of the following keywords in your prompt: - **sslq** - **stone ocean** Different CLIP and model strengths will shift the stylization from subtle texture changes to full Stone Ocean transformation. Examples below show how CFG and CLIP strength influence the results. # Recommended prompt **Prompt** ```prompt stone ocean with rays of sunshine coming through the top ``` **Negative prompt** ```negative_prompt (bad anatomy), text, error, missing fingers, extra digit, cropped, signature, watermark, username, deformed face, water, ocean, waves ``` SDXL base 1.0 (no LoRA) ![2loras_test__00163_](https://cdn-uploads.huggingface.co/production/uploads/6523653f36008ecc88bd924a/N829e1Hg0FkmGyjs5yYst.png) SDXL base 1.0 + StoneOcean LoRA (strength_model .50, strength_clip .25) ![2loras_test__00162_](https://cdn-uploads.huggingface.co/production/uploads/6523653f36008ecc88bd924a/ASHMRCNq4byiWP0yPAmRH.png) (strength_model .50, strength_clip .85) ![2loras_test__00159_](https://cdn-uploads.huggingface.co/production/uploads/6523653f36008ecc88bd924a/8phxfmyRu8udrcyxttAI5.png) (strength_model .95, strength_clip .85) ![2loras_test__00155_](https://cdn-uploads.huggingface.co/production/uploads/6523653f36008ecc88bd924a/HEENE-C0thunGBb6R2FGI.png) # Additional prompt example **Prompt**) ```prompt stone ocean rays of sunshine coming through the top, deep inside cavern green and blue stone ``` **Negative Prompt** ```negative_prompt (bad anatomy), text, error, missing fingers, extra digit, cropped, signature, watermark, username, deformed face, water, ocean, waves ``` (strength_model .80, strength_clip .50) ![2loras_test__00168_](https://cdn-uploads.huggingface.co/production/uploads/6523653f36008ecc88bd924a/3MizV7DglZlI4xeXL-_J3.png) Random seed exploration (sslq only) **Prompt** ```prompt sslq ``` **No Negative Prompt** ```no_negative_prompt ``` (strength_model .80, strength_clip .50) ![2loras_test__00188_](https://cdn-uploads.huggingface.co/production/uploads/6523653f36008ecc88bd924a/aQLz2pwepRo5vwpUGVmHl.png) (strength_model .80, strength_clip .50) ![2loras_test__00189_](https://cdn-uploads.huggingface.co/production/uploads/6523653f36008ecc88bd924a/bJ0GKuOpDc0ml7ZO6PLvs.png) (strength_model .80, strength_clip .50) ![2loras_test__00192_](https://cdn-uploads.huggingface.co/production/uploads/6523653f36008ecc88bd924a/a__I3_CdXuxTW7UAvTmcI.png) ## Trigger words Use one or both of the following to activate the Stone Ocean style: - **sslq** - **stone ocean** ## Download model [Download](/shalvers/SSLQ-StoneOcean-LoRA-v1/tree/main) them in the Files & versions tab. ## Version notes **v1.0 — Initial functional release** **Trained via kohya_ss over Runpod on an A6000** This is the first fully working version of the Stone Ocean LoRA. Planned improvements for future versions: - More consistent column geometry across wide-angle scenes - Better textures if possible - Expanded dataset for multi-biome Stone Ocean variations (temple zones, flooded caverns, open-ocean monoliths) Future releases will be labeled `v1.1`, `v2`, etc., depending on the scale of changes.