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Add code/cube3d/render/ldr2obj.py
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import bpy
import os
# 设定文件夹路径
ldr_folder = "/path/to/your/ldr_files" # 替换为你的 .ldr 文件所在文件夹路径
obj_folder = "/path/to/save/obj_files" # 替换为你希望保存 .obj 文件的文件夹路径
# 获取文件夹中所有的 .ldr 文件
ldr_files = [f for f in os.listdir(ldr_folder) if f.endswith('.ldr')]
# 遍历所有 .ldr 文件并转换为 .obj
for ldr_file in ldr_files:
ldr_path = os.path.join(ldr_folder, ldr_file)
# 导入 LDR 文件
bpy.ops.import_scene.ldr(filepath=ldr_path)
# 获取文件名(去掉扩展名)
obj_name = os.path.splitext(ldr_file)[0]
obj_path = os.path.join(obj_folder, obj_name + ".obj")
# 导出为 OBJ 文件
bpy.ops.export_scene.obj(filepath=obj_path)
# 清理当前场景,为下一次导入做准备
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
print(f"Converted {ldr_file} to {obj_name}.obj")