# render_ldr.py import bpy, sys, os # -------- 参数(按需改) -------- ldr_path = "/public/home/wangshuo/gap/assembly/data/blue classic car/blue classic car.ldr" output_png = "./output.png" # 可选:LDraw零件库位置(很多插件会在首选项里配置;这里仅演示) ldraw_dir = "/path/to/LDRAW" # 含 /parts /p 等子文件夹 # -------------------------------- # 确保插件已启用(名称以你安装的插件为准,常见 io_scene_ldraw) try: bpy.ops.import_scene.ldraw # 如果没报错,说明有这个 operator except AttributeError: raise RuntimeError("请先在 Blender 中安装并启用 LDraw 导入插件(ImportLDraw)。") # 清空默认场景 bpy.ops.wm.read_factory_settings(use_empty=True) # 导入 LDraw # 具体参数名可能随插件版本不同,最常见的是 filepath / ldraw_path kwargs = {"filepath": ldr_path} if os.path.isdir(ldraw_dir): kwargs["ldraw_path"] = ldraw_dir bpy.ops.import_scene.ldraw(**kwargs) # 简单放置一个相机与灯光 scene = bpy.context.scene if not scene.camera: bpy.ops.object.camera_add(location=(0, -8, 5), rotation=(1.1, 0, 0)) scene.camera = bpy.context.object # 太阳光 bpy.ops.object.light_add(type='SUN', location=(5, -5, 10)) # 渲染设置 scene.render.engine = "CYCLES" # 或 "BLENDER_EEVEE" scene.cycles.samples = 64 scene.render.resolution_x = 1024 scene.render.resolution_y = 1024 scene.render.filepath = output_png # 渲染 bpy.ops.render.render(write_still=True) print("Saved:", output_png)