File size: 9,169 Bytes
d4d39bb
8bb61b2
 
 
 
 
 
 
 
 
 
d4d39bb
89279ce
d4d39bb
 
65c4436
d4d39bb
8bb61b2
d4d39bb
 
 
 
 
 
8bb61b2
d4d39bb
 
 
 
 
 
 
 
 
 
 
 
 
 
8bb61b2
d4d39bb
 
 
 
 
 
 
 
 
 
 
 
 
 
8bb61b2
d4d39bb
 
 
8bb61b2
d4d39bb
 
 
 
 
 
 
 
 
 
 
 
 
8bb61b2
d4d39bb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
8bb61b2
d4d39bb
 
 
 
 
 
8bb61b2
d4d39bb
 
 
 
 
 
8bb61b2
d4d39bb
 
 
 
 
8bb61b2
d4d39bb
 
 
8bb61b2
d4d39bb
 
 
 
 
 
 
 
 
 
 
3b2ae1c
d4d39bb
 
8bb61b2
d4d39bb
 
8bb61b2
d4d39bb
 
 
 
 
 
 
 
 
8bb61b2
d4d39bb
8bb61b2
d4d39bb
 
 
 
 
8bb61b2
d4d39bb
 
 
 
 
8bb61b2
 
d4d39bb
8bb61b2
d4d39bb
 
 
 
 
 
 
 
 
8bb61b2
d4d39bb
8bb61b2
 
d4d39bb
 
8bb61b2
d4d39bb
 
 
8bb61b2
d4d39bb
8bb61b2
d4d39bb
 
 
 
 
 
 
 
 
8bb61b2
d4d39bb
 
 
 
8bb61b2
d4d39bb
 
 
 
 
 
8bb61b2
 
 
d4d39bb
8bb61b2
d4d39bb
8bb61b2
d4d39bb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
8bb61b2
 
d4d39bb
 
8bb61b2
d4d39bb
 
 
8bb61b2
 
 
d4d39bb
 
8bb61b2
 
 
 
 
 
 
 
 
 
 
 
d4d39bb
 
 
 
 
 
 
 
8bb61b2
 
d4d39bb
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
// server.js
const express = require('express');
const http = require('http');
const socketIo = require('socket.io');
const mineflayer = require('mineflayer');
const path = require('path');

const app = express();
const server = http.createServer(app);
const io = socketIo(server);

// Configuration
const SERVER_HOST = 'dm.progamer.me';
const SERVER_PORT = 40675;
const SERVER_VERSION = '1.21.8';
const BOT_NAMES = ['Alfha_lag', 'Bigboybloom', 'Kitcat'];
const ROTATION_DURATION = 3600; // 1 hour in seconds

// State
let currentBotIndex = 0;
let rotationStartTime = null;
let activeBot = null;
let serverStatus = { online: false, players: '0/0', latency: 0 };
const botStats = {};

// Initialize bot stats
BOT_NAMES.forEach(name => {
    botStats[name] = {
        name,
        status: 'offline',
        deaths: 0,
        reconnects: 0,
        uptime: 0,
        position: { x: 0, y: 0, z: 0 },
        health: 20,
        food: 20,
        isActive: false
    };
});

// Bot creation with circular movement
function createBot(botName) {
    console.log(`๐Ÿš€ Starting ${botName}...`);
    
    const bot = mineflayer.createBot({
        host: SERVER_HOST,
        port: SERVER_PORT,
        username: botName,
        auth: 'offline',
        version: SERVER_VERSION,
        hideErrors: false,
        checkTimeoutInterval: 30000,
        keepAlive: true
    });

    let circleInterval = null;
    let centerPos = null;
    let angle = 0;

    bot.once('spawn', () => {
        console.log(`โœ… ${botName} connected`);
        botStats[botName].status = 'online';
        botStats[botName].uptime = Date.now();
        
        // Start circular movement
        setTimeout(() => {
            if (!bot.entity) return;
            
            centerPos = bot.entity.position.clone();
            
            circleInterval = setInterval(() => {
                if (!bot.entity) return;
                
                try {
                    const radius = 4;
                    angle += 0.03;
                    
                    const targetX = centerPos.x + Math.cos(angle) * radius;
                    const targetZ = centerPos.z + Math.sin(angle) * radius;
                    
                    const dx = targetX - bot.entity.position.x;
                    const dz = targetZ - bot.entity.position.z;
                    const yaw = Math.atan2(-dx, -dz);
                    
                    bot.look(yaw, 0, true);
                    bot.setControlState('forward', true);
                    
                    // Update position
                    botStats[botName].position = {
                        x: Math.floor(bot.entity.position.x),
                        y: Math.floor(bot.entity.position.y),
                        z: Math.floor(bot.entity.position.z)
                    };
                    botStats[botName].health = bot.health || 20;
                    botStats[botName].food = bot.food || 20;
                } catch (err) {
                    console.error(`Movement error for ${botName}:`, err.message);
                }
            }, 100);
        }, 2000);
    });

    bot.on('death', () => {
        console.log(`๐Ÿ’€ ${botName} died`);
        botStats[botName].deaths++;
        if (circleInterval) clearInterval(circleInterval);
        centerPos = null;
    });

    bot.on('respawn', () => {
        console.log(`๐Ÿ”„ ${botName} respawned`);
        if (circleInterval) clearInterval(circleInterval);
        centerPos = null;
        angle = 0;
    });

    bot.on('kicked', (reason) => {
        console.log(`โ›” ${botName} kicked: ${reason}`);
        botStats[botName].status = 'offline';
        if (circleInterval) clearInterval(circleInterval);
    });

    bot.on('error', (err) => {
        console.error(`โŒ ${botName} error:`, err.message);
    });

    bot.on('end', () => {
        console.log(`๐Ÿ”Œ ${botName} disconnected`);
        botStats[botName].status = 'offline';
        if (circleInterval) clearInterval(circleInterval);
        
        // Auto reconnect after 5 seconds if still active
        setTimeout(() => {
            if (activeBot && activeBot.username === botName) {
                console.log(`๐Ÿ”„ Reconnecting ${botName}...`);
                botStats[botName].reconnects++;
                activeBot = createBot(botName);
            }
        }, 5000);
    });

    return bot;
}

// Stop bot
function stopBot(bot) {
    if (!bot) return;
    
    try {
        bot.quit();
        console.log(`โน๏ธ Stopped ${bot.username}`);
    } catch (err) {
        console.error('Error stopping bot:', err.message);
    }
}

// Rotation manager
function rotationManager() {
    setInterval(() => {
        const currentBot = BOT_NAMES[currentBotIndex];
        const now = Date.now();
        
        if (!rotationStartTime || (now - rotationStartTime) >= (ROTATION_DURATION * 1000)) {
            // Stop current bot
            if (activeBot) {
                stopBot(activeBot);
                botStats[activeBot.username].isActive = false;
            }
            
            // Start new bot
            setTimeout(() => {
                activeBot = createBot(currentBot);
                botStats[currentBot].isActive = true;
                rotationStartTime = Date.now();
                
                console.log(`๐Ÿ”„ Rotation: ${currentBot} is now active`);
                
                // Move to next bot
                currentBotIndex = (currentBotIndex + 1) % BOT_NAMES.length;
            }, 2000);
        }
    }, 5000);
}

// Check server status
async function checkServerStatus() {
    try {
        const net = require('net');
        const client = new net.Socket();
        const startTime = Date.now();
        
        client.setTimeout(5000);
        
        client.connect(SERVER_PORT, SERVER_HOST, () => {
            const latency = Date.now() - startTime;
            serverStatus = {
                online: true,
                latency,
                players: '?/?'
            };
            client.destroy();
        });
        
        client.on('error', () => {
            serverStatus = { online: false, latency: 0, players: '0/0' };
            client.destroy();
        });
        
        client.on('timeout', () => {
            serverStatus = { online: false, latency: 0, players: '0/0' };
            client.destroy();
        });
    } catch (err) {
        serverStatus = { online: false, latency: 0, players: '0/0' };
    }
}

// Socket.IO
io.on('connection', (socket) => {
    console.log('๐Ÿ“ฑ Client connected');
    
    const sendUpdate = () => {
        const currentBot = BOT_NAMES[(currentBotIndex - 1 + BOT_NAMES.length) % BOT_NAMES.length];
        const nextBot = BOT_NAMES[currentBotIndex];
        const elapsed = rotationStartTime ? Math.floor((Date.now() - rotationStartTime) / 1000) : 0;
        const remaining = Math.max(0, ROTATION_DURATION - elapsed);
        
        // Update uptimes
        Object.keys(botStats).forEach(name => {
            if (botStats[name].status === 'online' && botStats[name].uptime) {
                botStats[name].uptimeSeconds = Math.floor((Date.now() - botStats[name].uptime) / 1000);
            } else {
                botStats[name].uptimeSeconds = 0;
            }
        });
        
        socket.emit('update', {
            server: {
                host: SERVER_HOST,
                port: SERVER_PORT,
                version: SERVER_VERSION,
                status: serverStatus
            },
            rotation: {
                current: currentBot,
                next: nextBot,
                elapsed,
                remaining,
                queue: BOT_NAMES
            },
            bots: Object.values(botStats)
        });
    };
    
    const interval = setInterval(sendUpdate, 1000);
    sendUpdate();
    
    socket.on('forceRotation', () => {
        rotationStartTime = 0;
        socket.emit('rotationForced', true);
    });
    
    socket.on('disconnect', () => {
        clearInterval(interval);
        console.log('๐Ÿ“ด Client disconnected');
    });
});

// Serve static files
app.use(express.static(__dirname));
app.get('/', (req, res) => {
    res.sendFile(path.join(__dirname, 'index.html'));
});

// Start server
const PORT = process.env.PORT || 7860;
server.listen(PORT, () => {
    console.log('โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•');
    console.log('๐ŸŽฎ MINECRAFT BOT MANAGER');
    console.log('โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•');
    console.log(`๐Ÿ“ก Server: ${SERVER_HOST}:${SERVER_PORT}`);
    console.log(`๐Ÿค– Bots: ${BOT_NAMES.join(', ')}`);
    console.log(`โฑ๏ธ  Rotation: ${ROTATION_DURATION / 60} minutes`);
    console.log(`๐ŸŒ Dashboard: http://localhost:${PORT}`);
    console.log('โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•');
});

// Start systems
rotationManager();
setInterval(checkServerStatus, 1000);
checkServerStatus();