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import gradio as gr
import numpy as np
import cv2
import os
import tempfile
import time
from PIL import Image, ImageDraw, ImageFont
import textwrap
from typing import Tuple, List
import colorsys

class CPUVideoGenerator:
    def __init__(self):
        self.temp_dir = tempfile.mkdtemp()
        
    def generate_text_video(self, prompt: str, duration: int = 5, fps: int = 24, 
                           style: str = "typewriter", width: int = 512, height: int = 512) -> str:
        """Generate a video with animated text based on the prompt."""
        
        # Create video writer
        output_path = os.path.join(self.temp_dir, f"video_{int(time.time())}.mp4")
        fourcc = cv2.VideoWriter_fourcc(*'mp4v')
        out = cv2.VideoWriter(output_path, fourcc, fps, (width, height))
        
        total_frames = duration * fps
        
        try:
            if style == "typewriter":
                self._create_typewriter_animation(out, prompt, total_frames, width, height, fps)
            elif style == "fade":
                self._create_fade_animation(out, prompt, total_frames, width, height, fps)
            elif style == "slide":
                self._create_slide_animation(out, prompt, total_frames, width, height, fps)
            elif style == "glitch":
                self._create_glitch_animation(out, prompt, total_frames, width, height, fps)
            elif style == "wave":
                self._create_wave_animation(out, prompt, total_frames, width, height, fps)
            else:
                self._create_typewriter_animation(out, prompt, total_frames, width, height, fps)
                
            out.release()
            return output_path
            
        except Exception as e:
            out.release()
            raise e
    
    def _create_typewriter_animation(self, out, prompt: str, total_frames: int, 
                                    width: int, height: int, fps: int):
        """Create a typewriter effect animation."""
        # Create PIL image for text rendering
        img = Image.new('RGB', (width, height), color=(20, 20, 30))
        draw = ImageDraw.Draw(img)
        
        # Calculate text metrics
        margin = 50
        font_size = max(20, min(60, (width - 2 * margin) // 20))
        font = self._get_font(font_size)
        
        # Wrap text
        lines = textwrap.wrap(prompt, width=30)
        line_height = font_size + 10
        total_text_height = len(lines) * line_height
        start_y = (height - total_text_height) // 2
        
        # Calculate characters per frame
        total_chars = sum(len(line) for line in lines)
        chars_per_frame = max(1, total_chars // (total_frames * 0.7))  # 70% of duration for typing
        
        char_count = 0
        for frame_num in range(total_frames):
            # Clear background with gradient
            for y in range(height):
                color_val = 20 + int(10 * (y / height))
                color = (color_val, color_val, color_val + 10)
                cv2.rectangle(img, (0, y), (width, y + 1), color, -1)
            
            # Draw typewriter text
            current_chars = min(char_count, total_chars)
            drawn_chars = 0
            y_pos = start_y
            
            for line in lines:
                if drawn_chars >= current_chars:
                    break
                    
                line_end = min(len(line), current_chars - drawn_chars)
                if line_end > 0:
                    # Draw text with shadow
                    text = line[:line_end]
                    draw.text((margin + 2, y_pos + 2), text, font=font, fill=(0, 0, 0))
                    draw.text((margin, y_pos), text, font=font, fill=(200, 200, 220))
                    
                    # Draw cursor
                    if drawn_chars + line_end < current_chars and frame_num % 10 < 5:
                        text_width = font.getlength(text)
                        draw.line([(margin + text_width, y_pos), 
                                 (margin + text_width, y_pos + font_size)], 
                                fill=(255, 255, 100), width=2)
                
                drawn_chars += len(line)
                y_pos += line_height
            
            # Add blinking cursor at the end when typing is complete
            if char_count >= total_chars and frame_num % 20 < 10:
                last_line_y = start_y + (len(lines) - 1) * line_height
                last_line = lines[-1]
                text_width = font.getlength(last_line)
                draw.line([(margin + text_width, last_line_y), 
                         (margin + text_width, last_line_y + font_size)], 
                        fill=(255, 255, 100), width=2)
            
            # Convert PIL to OpenCV
            frame = cv2.cvtColor(np.array(img), cv2.COLOR_RGB2BGR)
            out.write(frame)
            
            if char_count < total_chars:
                char_count += chars_per_frame
    
    def _create_fade_animation(self, out, prompt: str, total_frames: int, 
                             width: int, height: int, fps: int):
        """Create a fade in/out animation."""
        img = Image.new('RGB', (width, height), color=(30, 20, 40))
        draw = ImageDraw.Draw(img)
        
        # Text setup
        margin = 50
        font_size = max(20, min(50, (width - 2 * margin) // 15))
        font = self._get_font(font_size)
        
        lines = textwrap.wrap(prompt, width=25)
        line_height = font_size + 15
        total_text_height = len(lines) * line_height
        start_y = (height - total_text_height) // 2
        
        for frame_num in range(total_frames):
            # Calculate fade alpha
            fade_progress = frame_num / total_frames
            if fade_progress < 0.3:  # Fade in
                alpha = fade_progress / 0.3
            elif fade_progress > 0.7:  # Fade out
                alpha = (1.0 - fade_progress) / 0.3
            else:  # Full visibility
                alpha = 1.0
            
            # Background with animated gradient
            for y in range(height):
                hue = (frame_num * 2 + y * 0.5) % 360
                rgb = colorsys.hsv_to_rgb(hue / 360, 0.3, 0.2)
                color = tuple(int(c * 255) for c in rgb)
                cv2.rectangle(img, (0, y), (width, y + 1), color, -1)
            
            # Draw text with fade
            text_color = tuple(int(200 * alpha) for _ in range(3))
            y_pos = start_y
            for line in lines:
                draw.text((margin, y_pos), line, font=font, fill=text_color)
                y_pos += line_height
            
            frame = cv2.cvtColor(np.array(img), cv2.COLOR_RGB2BGR)
            out.write(frame)
    
    def _create_slide_animation(self, out, prompt: str, total_frames: int, 
                              width: int, height: int, fps: int):
        """Create a sliding text animation."""
        img = Image.new('RGB', (width, height), color=(40, 30, 50))
        draw = ImageDraw.Draw(img)
        
        font_size = max(25, min(60, (width - 2 * 50) // 12))
        font = self._get_font(font_size)
        
        lines = textwrap.wrap(prompt, width=20)
        line_height = font_size + 15
        
        for frame_num in range(total_frames):
            # Animated background
            for y in range(height):
                intensity = 40 + int(20 * np.sin((frame_num + y) * 0.05))
                color = (intensity, intensity - 10, intensity + 10)
                cv2.rectangle(img, (0, y), (width, y + 1), color, -1)
            
            # Calculate slide position
            slide_progress = (frame_num / total_frames)
            x_offset = int(width * (1 - 2 * abs(slide_progress - 0.5)))
            
            y_pos = (height - len(lines) * line_height) // 2
            for line in lines:
                draw.text((x_offset, y_pos), line, font=font, fill=(220, 200, 180))
                y_pos += line_height
            
            frame = cv2.cvtColor(np.array(img), cv2.COLOR_RGB2BGR)
            out.write(frame)
    
    def _create_glitch_animation(self, out, prompt: str, total_frames: int, 
                               width: int, height: int, fps: int):
        """Create a glitch-style animation."""
        img = Image.new('RGB', (width, height), color=(10, 10, 20))
        draw = ImageDraw.Draw(img)
        
        font_size = max(20, min(50, (width - 2 * 50) // 15))
        font = self._get_font(font_size)
        
        lines = textwrap.wrap(prompt, width=25)
        line_height = font_size + 10
        total_text_height = len(lines) * line_height
        start_y = (height - total_text_height) // 2
        
        for frame_num in range(total_frames):
            # Glitch background
            np_img = np.random.randint(0, 30, (height, width, 3), dtype=np.uint8)
            img = Image.fromarray(np_img)
            draw = ImageDraw.Draw(img)
            
            # Add glitch lines
            if frame_num % 5 == 0:
                for _ in range(3):
                    y = np.random.randint(0, height)
                    color = (np.random.randint(0, 255), np.random.randint(0, 255), np.random.randint(0, 255))
                    cv2.rectangle(np_img, (0, y), (width, y + np.random.randint(1, 5)), color, -1)
            
            # Glitch text effect
            y_pos = start_y
            for line in lines:
                # Multiple text layers with offsets for glitch effect
                offsets = [(0, 0), (2, 0), (-2, 2), (1, -1)]
                colors = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 255)]
                
                for (dx, dy), color in zip(offsets, colors):
                    if frame_num % 2 == 0 or frame_num % 3 == 0:
                        draw.text((50 + dx + np.random.randint(-2, 3), 
                                 y_pos + dy + np.random.randint(-2, 3)), 
                                line, font=font, fill=color)
                
                y_pos += line_height
            
            frame = cv2.cvtColor(np.array(img), cv2.COLOR_RGB2BGR)
            frame = cv2.GaussianBlur(frame, (3, 3), 0) if frame_num % 10 == 0 else frame
            out.write(frame)
    
    def _create_wave_animation(self, out, prompt: str, total_frames: int, 
                             width: int, height: int, fps: int):
        """Create a wave text animation."""
        img = Image.new('RGB', (width, height), color=(20, 40, 60))
        draw = ImageDraw.Draw(img)
        
        font_size = max(25, min(55, (width - 2 * 50) // 12))
        font = self._get_font(font_size)
        
        lines = textwrap.wrap(prompt, width=25)
        line_height = font_size + 15
        
        for frame_num in range(total_frames):
            # Wave background
            for y in range(height):
                wave = np.sin((frame_num + y * 5) * 0.1) * 20
                color_val = int(40 + wave)
                color = (color_val // 2, color_val, color_val + 20)
                cv2.rectangle(img, (0, y), (width, y + 1), color, -1)
            
            # Wave text
            y_pos = (height - len(lines) * line_height) // 2
            for line_idx, line in enumerate(lines):
                for char_idx, char in enumerate(line):
                    wave_offset = int(np.sin((frame_num * 0.1 + char_idx * 0.3 + line_idx)) * 10)
                    x_pos = 50 + char_idx * (font_size * 0.6)
                    y_offset = y_pos + line_idx * line_height + wave_offset
                    
                    # Rainbow colors
                    hue = (frame_num * 2 + char_idx * 20 + line_idx * 50) % 360
                    rgb = colorsys.hsv_to_rgb(hue / 360, 0.8, 1.0)
                    color = tuple(int(c * 255) for c in rgb)
                    
                    draw.text((x_pos, y_offset), char, font=font, fill=color)
            
            frame = cv2.cvtColor(np.array(img), cv2.COLOR_RGB2BGR)
            out.write(frame)
    
    def _get_font(self, size: int):
        """Get font, fallback to default if custom font not available."""
        try:
            return ImageFont.truetype("arial.ttf", size)
        except:
            try:
                return ImageFont.truetype("/System/Library/Fonts/Arial.ttf", size)
            except:
                try:
                    return ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", size)
                except:
                    return ImageFont.load_default()
    
    def generate_pattern_video(self, pattern_type: str, duration: int = 5, fps: int = 24,
                              width: int = 512, height: int = 512) -> str:
        """Generate abstract pattern videos."""
        output_path = os.path.join(self.temp_dir, f"pattern_{int(time.time())}.mp4")
        fourcc = cv2.VideoWriter_fourcc(*'mp4v')
        out = cv2.VideoWriter(output_path, fourcc, fps, (width, height))
        
        total_frames = duration * fps
        
        try:
            if pattern_type == "spiral":
                self._create_spiral_pattern(out, total_frames, width, height)
            elif pattern_type == "particles":
                self._create_particle_pattern(out, total_frames, width, height)
            elif pattern_type == "waves":
                self._create_wave_pattern(out, total_frames, width, height)
            elif pattern_type == "fractal":
                self._create_fractal_pattern(out, total_frames, width, height)
            else:
                self._create_spiral_pattern(out, total_frames, width, height)
            
            out.release()
            return output_path
            
        except Exception as e:
            out.release()
            raise e
    
    def _create_spiral_pattern(self, out, total_frames: int, width: int, height: int):
        """Create animated spiral pattern."""
        center_x, center_y = width // 2, height // 2
        
        for frame_num in range(total_frames):
            frame = np.zeros((height, width, 3), dtype=np.uint8)
            
            # Draw spiral
            max_radius = min(width, height) // 2
            points = 500
            
            for i in range(points):
                t = i * 0.1
                radius = (i / points) * max_radius
                angle = t + frame_num * 0.05
                
                x = int(center_x + radius * np.cos(angle))
                y = int(center_y + radius * np.sin(angle))
                
                if 0 <= x < width and 0 <= y < height:
                    hue = (i * 2 + frame_num * 5) % 360
                    rgb = colorsys.hsv_to_rgb(hue / 360, 1.0, 1.0)
                    color = tuple(int(c * 255) for c in rgb)
                    
                    cv2.circle(frame, (x, y), 3, color, -1)
            
            out.write(frame)
    
    def _create_particle_pattern(self, out, total_frames: int, width: int, height: int):
        """Create animated particle system."""
        # Initialize particles
        num_particles = 100
        particles = []
        for _ in range(num_particles):
            particles.append({
                'x': np.random.randint(0, width),
                'y': np.random.randint(0, height),
                'vx': np.random.uniform(-2, 2),
                'vy': np.random.uniform(-2, 2),
                'size': np.random.randint(2, 8),
                'hue': np.random.randint(0, 360)
            })
        
        for frame_num in range(total_frames):
            frame = np.zeros((height, width, 3), dtype=np.uint8)
            
            # Update and draw particles
            for particle in particles:
                # Update position
                particle['x'] += particle['vx']
                particle['y'] += particle['vy']
                
                # Bounce off walls
                if particle['x'] <= 0 or particle['x'] >= width:
                    particle['vx'] *= -1
                if particle['y'] <= 0 or particle['y'] >= height:
                    particle['vy'] *= -1
                
                # Keep in bounds
                particle['x'] = np.clip(particle['x'], 0, width - 1)
                particle['y'] = np.clip(particle['y'], 0, height - 1)
                
                # Draw particle
                hue = (particle['hue'] + frame_num * 2) % 360
                rgb = colorsys.hsv_to_rgb(hue / 360, 1.0, 1.0)
                color = tuple(int(c * 255) for c in rgb)
                
                cv2.circle(frame, (int(particle['x']), int(particle['y'])), 
                          particle['size'], color, -1)
                
                # Draw connections
                for other in particles:
                    dist = np.sqrt((particle['x'] - other['x'])**2 + 
                                 (particle['y'] - other['y'])**2)
                    if dist < 100 and dist > 0:
                        cv2.line(frame, (int(particle['x']), int(particle['y'])),
                               (int(other['x']), int(other['y'])), 
                               (color[0]//3, color[1]//3, color[2]//3), 1)
            
            out.write(frame)
    
    def _create_wave_pattern(self, out, total_frames: int, width: int, height: int):
        """Create animated wave pattern."""
        for frame_num in range(total_frames):
            frame = np.zeros((height, width, 3), dtype=np.uint8)
            
            # Create wave pattern
            for y in range(0, height, 5):
                for x in range(0, width, 5):
                    # Calculate wave height
                    wave1 = np.sin((x * 0.02 + frame_num * 0.05)) * 20
                    wave2 = np.cos((y * 0.02 + frame_num * 0.03)) * 20
                    wave3 = np.sin((x * 0.01 + y * 0.01 + frame_num * 0.02)) * 10
                    
                    intensity = int(128 + wave1 + wave2 + wave3)
                    intensity = np.clip(intensity, 0, 255)
                    
                    # Create color based on waves
                    hue = (intensity + frame_num * 2) % 360
                    rgb = colorsys.hsv_to_rgb(hue / 360, 0.7, intensity / 255)
                    color = tuple(int(c * 255) for c in rgb)
                    
                    cv2.rectangle(frame, (x, y), (x + 5, y + 5), color, -1)
            
            out.write(frame)
    
    def _create_fractal_pattern(self, out, total_frames: int, width: int, height: int):
        """Create animated fractal-like pattern."""
        for frame_num in range(total_frames):
            frame = np.zeros((height, width, 3), dtype=np.uint8)
            
            # Create recursive pattern
            max_depth = 5
            self._draw_fractal_tree(frame, width//2, height-50, -90, 
                                   frame_num * 0.02, max_depth, 80)
            
            out.write(frame)
    
    def _draw_fractal_tree(self, frame, x, y, angle, time_offset, depth, length):
        """Recursively draw fractal tree."""
        if depth == 0:
            return
        
        # Calculate end point
        end_x = x + int(length * np.cos(np.radians(angle)))
        end_y = y + int(length * np.sin(np.radians(angle)))
        
        # Color based on depth and time
        hue = (depth * 60 + time_offset * 50) % 360
        rgb = colorsys.hsv_to_rgb(hue / 360, 0.8, 0.8)
        color = tuple(int(c * 255) for c in rgb)
        
        # Draw branch
        cv2.line(frame, (x, y), (end_x, end_y), color, max(1, depth//2))
        
        # Recursive branches with animation
        angle_variation = 20 + 10 * np.sin(time_offset)
        self._draw_fractal_tree(frame, end_x, end_y, angle - angle_variation, 
                              time_offset, depth - 1, length * 0.7)
        self._draw_fractal_tree(frame, end_x, end_y, angle + angle_variation, 
                              time_offset, depth - 1, length * 0.7)

# Initialize generator
generator = CPUVideoGenerator()

def generate_video(prompt: str, style: str, duration: int, fps: int, 
                  width: int, height: int, video_type: str) -> Tuple[str, str]:
    """Main video generation function."""
    try:
        if video_type == "Text Animation":
            video_path = generator.generate_text_video(
                prompt, duration, fps, style, width, height
            )
        else:  # Pattern
            video_path = generator.generate_pattern_video(
                style, duration, fps, width, height
            )
        
        return video_path, "βœ… Video generated successfully!"
    except Exception as e:
        return None, f"❌ Error: {str(e)}"

# Create Gradio interface
with gr.Blocks(title="CPU Video Generator", theme=gr.themes.Soft()) as demo:
    gr.Markdown("""
    # 🎬 CPU Video Generator
    Built with [anycoder](https://huggingface.co/spaces/akhaliq/anycoder)
    
    Generate animated videos entirely on CPU! Choose from text animations or abstract patterns.
    """)
    
    with gr.Row():
        with gr.Column():
            gr.Markdown("### πŸ“ Input Settings")
            
            video_type = gr.Radio(
                choices=["Text Animation", "Pattern"],
                value="Text Animation",
                label="Video Type",
                info="Choose between text animations or abstract patterns"
            )
            
            prompt = gr.Textbox(
                label="Text Prompt (for Text Animation)",
                placeholder="Enter your text here...",
                value="Welcome to CPU Video Generation!",
                lines=3
            )
            
            style = gr.Dropdown(
                choices=["typewriter", "fade", "slide", "glitch", "wave", 
                        "spiral", "particles", "waves", "fractal"],
                value="typewriter",
                label="Animation Style",
                info="Choose the animation style"
            )
            
            with gr.Row():
                duration = gr.Slider(
                    minimum=2, maximum=15, value=5, step=1,
                    label="Duration (seconds)"
                )
                fps = gr.Slider(
                    minimum=12, maximum=30, value=24, step=1,
                    label="FPS"
                )
            
            with gr.Row():
                width = gr.Slider(
                    minimum=256, maximum=1024, value=512, step=64,
                    label="Width"
                )
                height = gr.Slider(
                    minimum=256, maximum=1024, value=512, step=64,
                    label="Height"
                )
            
            generate_btn = gr.Button("πŸŽ₯ Generate Video", variant="primary", size="lg")
        
        with gr.Column():
            gr.Markdown("### πŸ“Ή Output")
            
            video_output = gr.Video(
                label="Generated Video",
                autoplay=False,
                show_download_button=True
            )
            
            status_output = gr.Textbox(
                label="Status",
                interactive=False
            )
    
    # Examples
    gr.Markdown("### πŸ’‘ Examples")
    examples = gr.Examples(
        examples=[
            ["Hello World! This is CPU video generation.", "typewriter", 5, 24, 512, 512, "Text Animation"],
            ["Amazing effects running on CPU only!", "wave", 7, 24, 640, 480, "Text Animation"],
            ["", "spiral", 5, 24, 512, 512, "Pattern"],
            ["", "particles", 8, 24, 640, 480, "Pattern"],
            ["Glitch art with CPU power!", "glitch", 6, 24, 512, 512, "Text Animation"],
            ["", "fractal", 10, 24, 512, 512, "Pattern"],
        ],
        inputs=[prompt, style, duration, fps, width, height, video_type],
        outputs=[video_output, status_output],
        fn=generate_video,
        cache_examples=False
    )
    
    # Handle video type change
    def update_visibility(video_type):
        if video_type == "Text Animation":
            return gr.update(visible=True), gr.update(choices=["typewriter", "fade", "slide", "glitch", "wave"], value="typewriter")
        else:
            return gr.update(visible=False), gr.update(choices=["spiral", "particles", "waves", "fractal"], value="spiral")
    
    video_type.change(
        update_visibility,
        inputs=[video_type],
        outputs=[prompt, style]
    )
    
    # Generate button click
    generate_btn.click(
        generate_video,
        inputs=[prompt, style, duration, fps, width, height, video_type],
        outputs=[video_output, status_output]
    )

if __name__ == "__main__":
    demo.launch(share=True)