VIPER: Process-aware Evaluation for Generative Video Reasoning
Paper
β’ 2512.24952 β’ Published
id stringlengths 5 19 | domain stringclasses 7 values | task_type stringclasses 16 values | prompt stringlengths 135 1.36k | image imagewidth (px) 400 2k | reference_frames images listlengths 0 8 | reference_text listlengths 0 2 | protocol listlengths 1 4 |
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experiment_0 | Physics | experiment | A person sits on a chair and keeps spinning. Initially, the arms are extended horizontally, then gradually fall and rest by the sides. Static camera, no pan, no zoom, no dolly. | [] | [
"The spinning speed should increase as the arms fall."
] | ||
experiment_1 | Physics | experiment | A person sits on a chair and keeps spinning. Initially, the arms are rest by his sides, then gradually rise and extend horizontally. Static camera, no pan, no zoom, no dolly. | [] | [
"The spinning speed should decrease as the arms rise."
] | ||
experiment_2 | Physics | experiment | Two beakers filled with water are placed on the table. One hand grabs the beaker on the right side and pours the water into the beaker on the left side. Static camera, no pan, no zoom, no dolly. | [] | [
"The final volume of water in the beaker on the left side should be the same as the sum of the water volumes in both beakers at the start (40ml)."
] | ||
experiment_3 | Physics | experiment | Two beakers filled with water are placed on the table. One hand grabs the beaker on the right side and pours the water into the beaker on the left side. Static camera, no pan, no zoom, no dolly. | [] | [
"The final volume of water in the beaker on the left side should be the same as the sum of the water volumes in both beakers at the start (50ml)."
] | ||
experiment_4 | Physics | experiment | Two beakers filled with water are placed on the table. One hand grabs the beaker on the right side and pours the water into the beaker on the left side. Static camera, no pan, no zoom, no dolly. | [] | [
"The final volume of water in the beaker on the left side should be the same as the sum of the water volumes in both beakers at the start (35ml)."
] | ||
experiment_5 | Physics | experiment | A person holds a metal ball in the hand. The person releases the hand holding the metal ball. Static camera, no pan, no zoom, no dolly. | [] | [
"The ball should fall straight downward.",
"The ball's falling speed should gradually increase."
] | ||
experiment_6 | Physics | experiment | A person holds a metal ball and a basketball in the hands. The person releases both hands holding the metal ball and the basketball. Both balls fall and stop after touching the ground. Static camera, no pan, no zoom, no dolly. | [] | [
"Both balls should fall straight downward.",
"Both balls' falling speeds should gradually increase.",
"Both balls should hit the ground at the same time."
] | ||
experiment_7 | Physics | experiment | A red laser beam is placed in a container filled with two distinct layers of optical media. The refractive index of the top layer is less than that of the bottom layer. The laser beam shoots downwards, slowly penetrating from the top layer into the bottom layer. Static camera, no pan, no zoom, no dolly. | [] | [
"The angle of incidence (the angle between the laser beam in the top layer and the normal to the surface) should be greater than the angle of refraction (the angle between the refracted laser beam and the normal to the surface)."
] | ||
experiment_8 | Physics | experiment | A red laser beam is placed in a container filled with two distinct layers of optical media. The refractive index of the top layer is the same as that of the bottom layer. The laser beam shoots downwards, slowly penetrating from the top layer into the bottom layer. Static camera, no pan, no zoom, no dolly. | [] | [
"The angle of incidence (the angle between the laser beam in the top layer and the normal to the surface) should be equal to the angle of refraction (the angle between the refracted laser beam and the normal to the surface)."
] | ||
experiment_9 | Physics | experiment | A red laser beam is placed in a container filled with two distinct layers of optical media. The refractive index of the top layer is greater than that of the bottom layer. The laser beam shoots downwards, slowly penetrating from the top layer into the bottom layer. Static camera, no pan, no zoom, no dolly. | [] | [
"The angle of incidence (the angle between the laser beam in the top layer and the normal to the surface) should be less than the angle of refraction (the angle between the refracted laser beam and the normal to the surface)."
] | ||
experiment_10 | Physics | experiment | Five metal balls suspended by strings, arranged in a horizontal row. A hand is holding one of the balls at the left end, pulling it back slightly. The hand releases the ball. Static camera, no pan, no zoom, no dolly. | [] | [
"When the leftmost ball hits the middle balls, the rightmost ball swings up while the others stay still. As the rightmost ball falls, the leftmost ball swings up, and the others remain still.",
"The leftmost and rightmost balls swing back and forth, with the swings getting smaller over time."
] | ||
experiment_11 | Physics | experiment | A simple electrical circuit consisting of a battery, two light bulbs, and a switch. A hand lifts the switch. Static camera, no pan, no zoom, no dolly. | [] | [
"Both bulbs are turned off."
] | ||
experiment_12 | Physics | experiment | A simple electrical circuit consisting of a battery, three light bulbs, and a switch. A hand lifts the switch. Static camera, no pan, no zoom, no dolly. | [] | [
"The two light bulbs on the right are turned off, the light bulb on the left remains lit."
] | ||
experiment_13 | Physics | experiment | A simple electrical circuit consisting of a battery, two light bulbs, and a switch. A hand lifts the switch. Static camera, no pan, no zoom, no dolly. | [] | [
"Both light bulbs remains lit."
] | ||
experiment_14 | Physics | experiment | A simple electrical circuit consisting of a battery, two light bulbs, and a switch. A hand closes the switch. Static camera, no pan, no zoom, no dolly. | [] | [
"Both light bulbs are lit."
] | ||
experiment_15 | Physics | experiment | A simple electrical circuit consisting of a battery, two light bulbs, and a switch. A hand closes the switch. Static camera, no pan, no zoom, no dolly. | [] | [
"The right light bulb is lit, the left light bulb remains off."
] | ||
experiment_16 | Physics | experiment | A glass is placed on the table, with a playing card resting on top of it, and a coin positioned on the card. A hand quickly pulls the playing card along the horizontal direction it is placed. Static camera, no pan, no zoom, no dolly. | [] | [
"The coin should fall straight down into the glass."
] | ||
experiment_17 | Physics | experiment | A hair dryer with the end of a long strip of paper attached to the lower outer side of its nozzle. A hand turns on the hair dryer. Static camera, no pan, no zoom, no dolly. | [] | [
"The paper should rise upwards, staying horizontal and fluttering.",
"The part where the paper strip contacts the hairdryer has not changed."
] | ||
game_0 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the two ropes at the bottom. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the ropes should not change.",
"The candy stays at the same position before cutting the ropes."
] | ||
game_1 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the top. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the ropes should not change.",
"The candy drops down and finally stays at the original position's bottom-right corner, with the two connected ropes stretched tight."
] | ||
game_2 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the right. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy drops and then swings in a circular path, with the fixed point where the remaining rope is attached to the wall serving as the center.",
"The candy is eaten by the character when it moves near the character."
] | ||
game_3 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the three ropes on the top. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy falls vertically and stops. The middle rope stays slack, while the side ropes are pulled tight."
] | ||
game_4 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the two ropes on the right. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy stays at the same position before cutting the ropes."
] | ||
game_5 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the two ropes on the top. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy drops and then swings in a circular path, with the fixed point where the remaining rope is attached to the wall serving as the center."
] | ||
game_6 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the top. Static camera, no pan, no zoom, no dolly. | [] | [
"The candy drops vertically.",
"The candy is eaten by the character when it moves near the character."
] | ||
game_7 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the left. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy drops and then swings in a circular path, with the fixed point where the rope on the left is attached to the wall serving as the center."
] | ||
game_8 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope in the middle. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy stays at the same position before cutting the ropes."
] | ||
game_9 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the right. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy stays at the same position before cutting the ropes."
] | ||
game_10 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the two ropes on the right and at the bottom. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy drops and then swings in a circular path, with the fixed point where the remaining rope is attached to the wall serving as the center."
] | ||
game_11 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the top. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy falls and stops. The remaining ropes are pulled tight."
] | ||
game_12 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the top. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy falls vertically and stops. The middle rope stays slack, while the side ropes are pulled tight."
] | ||
game_13 | Physics | game | A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the right. Static camera, no pan, no zoom, no dolly. | [] | [
"The length of the remaining ropes should not change.",
"The candy falls and stops below the top rope. The top rope is pulled tight while the left rope stays slack."
] | ||
navigation_0 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Stauffer II, passing through Robin Li and Melissa Ma Science Library and finally reaching Keck Science. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Begin at the 'Stauffer II' building. Proceed east on the pedestrian path that runs between 'Stauffer II' and 'Stauffer I'. Continue straight at the four-way path intersection, heading towards the large 'Sapp Center' building. As you approach the Sapp Center, take the path that veers right (southeast), following th... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Robin Li and Melissa Ma Science Library.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including build... | ||
navigation_1 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Education Station Log Cabin, passing through Butterfly Garden and finally reaching Herpatarium. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the 'Education Station Log Cabin'. Proceed southeast on the dotted red path until you reach the main brick-paved path. Turn right (south) onto the main path, passing the 'Wayne M. Densch Discovery Center' on your right. Continue following the path as it curves around. At the junction near the 'Zoofari Out... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Butterfly Garden.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and label... | ||
navigation_2 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Rinconada, passing through Trancos and finally reaching Cedro. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the entrance of the 'Rinconada' building. Head north on the main pathway, with the 'Otero' building on your right. Continue straight, passing a bicycle parking icon on your left. You will then pass the 'Soto' building on your right. Proceed a short distance further until you reach your intermediate waypoi... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Trancos.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must r... | ||
navigation_3 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Bigfire, passing through Voodoo Doughnut and finally reaching Bob Marley - A Tribute to Freedom. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the entrance of 'Bigfire'. Turn right and proceed north on the main path, keeping the grassy area with 'Dippin' Dots' on your left. You will approach a large central roundabout. Enter the roundabout and travel counter-clockwise, passing the first path on your right that leads towards 'Coca-Cola Refresh'. ... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Voodoo Doughnut.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels... | ||
navigation_4 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from The Sleeping Mammoth, passing through The Underground Labyrinth and finally reaching The Early Bird. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at 'The Sleeping Mammoth' (TX) in the southwest corner of the map. Take the primary path heading northeast. Follow this path as it passes 'The Healing Pool' (AR) on your right. Continue straight until you reach a T-intersection. Turn left (north). You will immediately arrive at the entrance to 'The Undergrou... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: The Underground Labyrinth.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions ... | ||
navigation_5 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Hot Springs National Park, passing through Bryant High School and finally reaching Outlets of Little Rock. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start your journey at Hot Springs National Park in the southwest corner of the map. Proceed east on the main road, which is Highway 70, passing Oaklawn Park on your right. Continue eastward, navigating past Lake Hamilton and across the Saline River as you head towards Benton. From the Benton area, merge onto Inter... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Bryant High School.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and lab... | ||
navigation_6 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Air, passing through Corkscrew and finally reaching Oblivion. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the 'Air' rollercoaster located in 'Forbidden Valley' in the upper-left quadrant of the park. Begin by taking the main path heading east, away from 'Air'. You will pass 'The Blade' ride on your right. Continue straight, passing under the Skyride cables and past the 'Forbidden Valley' Skyride station on yo... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Corkscrew.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must... | ||
navigation_7 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Gereja Santa Maria, passing through Vihara Tanda Bhakti Temple and finally reaching Street Art. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start your journey at point 8, Gereja Santa Maria. From the church, proceed west along the indicated path, passing point 9 (Nasi Ulam) on your left. Continue until the path makes a sharp turn north. Follow this northward path, with point 10 (Bio Fat Cu Kung Temple) appearing on your left, which will lead you direc... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Vihara Tanda Bhakti Temple.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions... | ||
navigation_8 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Rinconada, passing through Trancos and finally reaching Cedro. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the Rinconada building in the southwest corner of the map. Proceed north along the main walkway, with the Otero building on your right. Continue straight, passing between the Soto building on your left and the large Blake Wilbur Hall on your right. When you reach the path intersection north of Soto, the T... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Trancos.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must r... | ||
navigation_9 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Labyrinth (1), passing through Imbiss (5) and finally reaching Shanghai-Express (8). The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Starting from the Labyrinth (1) near the eastern side of the park, proceed west on the main path. You will approach a T-intersection with the Traktorbahn (2) on your right and the Souvenir Shop (3) slightly ahead. Turn right, passing the Souvenir Shop on your left. Follow this path as it curves north and cross the... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Imbiss (5).",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, mus... | ||
navigation_10 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Education Station Log Cabin, passing through Butterfly Garden and finally reaching Herpatarium. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the 'Education Station Log Cabin'. Proceed south on the path, passing the 'Wayne M. Densch Discovery Center' on your left. Follow the path as it curves left (east) and then immediately take the path turning right (south), heading towards the center of the map. At the next T-intersection, turn left (east).... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Butterfly Garden.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and label... | ||
navigation_11 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Pier Grill & Pizza, passing through Safari Train and finally reaching Log Flume. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Begin at the 'Pier Grill & Pizza' located on the far left side of the pier. Exit the establishment and turn right, walking along the main pier walkway. You will pass the 'Carousel' on your right and the 'Arcade' on your left. Continue straight, with the large 'Rooftop Wacky Golf' area on your right. Proceed past '... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Safari Train.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, m... | ||
navigation_12 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Bigfire, passing through Voodoo Doughnut and finally reaching Bob Marley - A Tribute to Freedom. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the entrance of Bigfire. Proceed north along the main walkway, with the body of water on your far left. Pass the Universal Studios Legacy Store on your right. Continue straight as the path curves into a central plaza, passing the Coca-Cola Refresh stand on your right. Walk north through the plaza, keeping... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Voodoo Doughnut.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels... | ||
navigation_13 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Parking, passing through Playground and finally reaching Orangery. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start your journey at the Parking lot (P). Follow the path toward the main entrance gate, which is marked with a 'Dinopark' sign. Pass the ticket booth on your right and the large Museum building on your left. Proceed straight until the path forks. Take the left fork, heading up and past the large, long-necked din... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Playground.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, mus... | ||
navigation_14 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Ghostbusters Headquarters, passing through Empire State Building and finally reaching Central Park. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the Ghostbusters Headquarters located in the Tribeca/SOHO area. Proceed east along the street, passing the 'BENITO ONE' restaurant on your left. At the next major north-south avenue, make a left turn to head north. Continue on this path, going past the West Village and Chelsea areas to your left. You will... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Empire State Building.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and ... | ||
navigation_15 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Red Rose Taverne, passing through Mad Tea Party and finally reaching Toad Hall. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the 'Red Rose Taverne' on the western side of the map. Proceed east along the main path, passing the 'Village Haus Fruit Cart' on your left. Continue past 'Pinocchio's Daring Journey', also on your left. The path will curve to the right, leading you along the southern edge of the large, circular 'King Art... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Mad Tea Party.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, ... | ||
navigation_16 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Seesaw, passing through Slide and finally reaching Swings. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Begin at the Seesaw located in the northern area of the park. Access the path directly to the south and follow it towards the Duck Pond. At the first T-intersection, turn right (west) and follow the path as it curves south. You will pass a sand box on your left. Continue along this path until you reach the Southwe... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Slide.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must rem... | ||
navigation_17 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Kiwi, passing through Camels and finally reaching Brown Bears. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the 'Kiwi' enclosure in the bottom-left corner of the zoo. Proceed north along the main path, with the 'Dingoes' and 'Foxes' enclosures on your left. Just after the 'Foxes', turn right onto the central path, heading between the 'Monkeys' enclosure (on your left) and the 'Zoo School' (on your right). Conti... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Camels.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must re... | ||
navigation_18 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Explorer's Lookout Cookhouse (17), passing through Showtime Theatre (23) and finally reaching Theodore Tugboat (playground) (60). The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the 'Explorer's Lookout Cookhouse' (17) located in the southwest corner of the park (grid J2). Begin by walking north along the main path. You will pass the 'Traders Outback Grill Shack' (16) on your left and the large water ride, 'Shoot the Chutes' (18), on your right. Immediately after passing 'Shoot th... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Showtime Theatre (23).",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and ... | ||
navigation_19 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Stauffer II, passing through Keck Science and finally reaching Robin Li and Melissa Ma Science Library. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start on the main north-south path located to the east of the 'Stauffer II' building. Proceed north along this path, passing the 'Stauffer I' building on your left. Continue straight until you reach a T-intersection, then turn right (east). You have now reached the intermediate waypoint, with the 'Keck Science' bu... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Keck Science.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, m... | ||
navigation_20 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Red Rose Taverne, passing through Mad Tea Party and finally reaching Cave of Wonders. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the Red Rose Taverne in the southwest corner of the map. Proceed east along the main path, with Pinocchio's Daring Journey on your left. Continue as the path curves around the south side of the King Arthur Carrousel. Pass Mr. Toad's Wild Ride on your left and then take the right fork in the path to arrive... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Mad Tea Party.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, ... | ||
navigation_21 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Simmons Hippo Outpost, passing through Giraffe Feeding Station and finally reaching Herpetarium. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the Simmons Hippo Outpost, located at the northernmost point of the 'Wilds of Africa' trail. Begin by heading south on the 'Gorilla Trail,' keeping the Okapi exhibit on your right. Follow this winding path past Camp Okapi, the Klipspringer, and the Kopje Aviary. Continue south as the trail passes the Gori... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Giraffe Feeding Station.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions an... | ||
navigation_22 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from We Are HERE (Top Right), passing through Wisma UOA and finally reaching Petronas Twin Towers. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start at the 'We Are HERE' marker located in the upper right corner of the map. Proceed west (left) along the main yellow road, passing a small 'Park' and a train station icon on your right. Continue straight through the first major T-intersection. The road will curve downwards to the southwest; follow it, keeping... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Wisma UOA.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must... | ||
navigation_23 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Ruislip, passing through St Georges shopping & leisure centre and finally reaching Stanmore Station. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Start your journey in the 'Ruislip' area at the bottom-left, near the red double-decker bus on High Street. Proceed north up 'High Street', passing 'Harrow on the Hill' and the prominent 'Harrow School' building on your right. As you approach the roundabout near 'The Grove', take the second exit onto 'Pinner Rd', ... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: St Georges shopping & leisure centre.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building... | ||
navigation_24 | Planning | navigation | A 2D map with a top-down view. Draw a red path on the map to navigate from Museum of Fine Arts, passing through Faneuil Hall Marketplace and finally reaching USS Constitution. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll. | [
"Begin at the 'Museum of Fine Arts' in the southwest portion of the map. Travel northeast on the main thoroughfare indicated (Huntington Avenue), heading towards the Back Bay area. You will pass the large 'Prudential Center' tower on your right. Continue straight, passing 'The Fairmont Copley Plaza' and 'Trinity Ch... | [
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Faneuil Hall Marketplace.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions a... | ||
obj_manipulation_0 | Planning | obj_manipulation | A white robotic arm is positioned on the left side of the scene next to a kitchen-style countertop. A bowl sits on the countertop near the center. The robot arm picks up the bowl and places it to the right side of the table. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_1 | Planning | obj_manipulation | A robotic arm is positioned on the right side of a wooden table. On the left side of the table there is a pink bowl containing a stuffed toy. Near the center-right of the table there is a gray bowl. The robot arm reaches to the stuffed toy in the pink bowl and places the toy into the gray bowl. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_2 | Planning | obj_manipulation | A lab workbench scene with a wooden table in the center. On the right side of the table there is a gray doll/plush-like object, with other small items nearby. A robot arm is positioned to the right of the table. The robot arm grasps the gray doll and places it down on the left side of the table. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_3 | Planning | obj_manipulation | A wooden tabletop kitchen scene is shown. A robot gripper hovers at the upper left. Near the left side of the table lies a spoon with a light yellow handle. In the back left is a small metal pot. The robot gripper moves to the spoonβs handle, grasps the spoon and places it to the lower right corner of the table. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_4 | Planning | obj_manipulation | A tabletop scene with two robot arms above a colorful geometric mat. In the center sits a small white cabinet with its left drawer pulled open. The robot arm approaches the open drawer and fully close it. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_5 | Planning | obj_manipulation | A white office desk is shown. An open stapler lies near the front-left area of the desk. A small strip of staples sits on the desk near the center-front. A robot gripper graps and loads staples into the stapler. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_6 | Planning | obj_manipulation | A tabletop scene in a small kitchen corner. On the wooden table are several colored cubes: a red cube (labeled 1) is sitting on top of a blue cube (labeled 2) near the front-left. A tall yellow cube/block (labeled 3) stands near the center-left, and a smaller yellow cube (labeled 5) is near the center. A black robot gripper is positioned above the tall yellow cube. In the back-right are a teal appliance and two food cans. The robot stack the red cube on top of the yellow cube (labeled 3). Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_7 | Planning | obj_manipulation | A kitchen countertop is shown with a sink and faucet in the background. On the counter there is a blue bowl containing purple powder, a spoon nearby, and a plate in front of the bowl. The robot uses the spoon to transfer the purple powder from the blue bowl onto the plate. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_8 | Planning | obj_manipulation | A kitchen countertop with a two-burner stove is seen. A metal pan sits on the right stove burner near a robot gripper. A single potato lies on the front-right area of the stove surface near the control knobs. The left stove burner is empty. The robot moves its gripper to the potato, place it in the pan and move them to the left stove. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_9 | Planning | obj_manipulation | A red shape-sorting board with multiple cutout shapes sits on a dark tabletop inside a gray enclosure. A small red star-shaped object is present near the board, and the board includes a star-shaped slot among other slots. The robot arm picks up the star-shaped object and inserts it into the matching star-shaped slot on the board. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_10 | Planning | obj_manipulation | A tabletop scene in an office shows three fruits: a green apple near the center (labeled 2), a large pineapple to the right-center (labeled 3), and a small kiwi on the far right (labeled 4). Other non-fruit objects (Rubikβs cubes and a bottle) are on the table. The robot arm rearranges the fruits so they are sorted by ascending size from left to right (smallest on the left, largest on the right). Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_11 | Planning | obj_manipulation | A white tabletop scene with a robot arm on the right. A small saucepan with a handle sits near the center-left of the table. On the right side of the table there are several foods: a yellow piece (label 2), a small round orange item (label 3), a green pepper-like item (label 4), and a bread-like item (label 5). The robot arm picks up the smallest food item on the table. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_12 | Planning | obj_manipulation | A kitchen counter with a sink and faucet (tap) is centered in the scene, with soap dispensers and cups near the sink, and a robot arm positioned near the sink area. The robot arm turns the tap on and then turns it off. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_13 | Planning | obj_manipulation | A kitchen sink is seen from an overhead view with a metal faucet centered above the basin. Two hands are holding leafy greens over the sink drain, with cleaning items around the sink edges. The human hands should turn on the tap by grasping the faucet handle and rotating it. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_14 | Planning | obj_manipulation | A robot arm is positioned on the left side of the image next to a wooden tabletop. On the table there is a blue can near a metal bowl on the left, a ladle with a red handle near the center-right, and a folded dark towel at the bottom-right. The robot arm picks up the blue can and places it in the top right corner of the table. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_16 | Planning | obj_manipulation | A robot arm with a gripper is positioned above a kitchen counter next to a metal sink. A snack pack lies on the counter to the left of the sink, and a horizontal shelf/ledge is mounted on the orange wall above the counter. The robot arm picks up the snack pack from the counter and places it onto the shelf. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_17 | Planning | obj_manipulation | A tabletop scene with a small three-tier plastic drawer unit centered in the frame. A piece of tape (tape dispenser/roll) sits on the left side of the table near other small items. The goal is to open the second drawer, place the tape inside it, then close the drawer. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_18 | Planning | obj_manipulation | A white tabletop is seen with an open brown cardboard box in the center. Several crumpled paper balls lie on the table: one on the left side and multiple on the right side around the box. The robot uses its two arms to pick up the paper balls and place them into the open box. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
obj_manipulation_19 | Planning | obj_manipulation | A white table is in the foreground with a spoon lying on the left side of the table, and a clear glass jar sitting toward the back-center of the table near the sofa. The robot arm should pick up the spoon and place it into the glass jar. Static camera, no pan, no zoom, no dolly. | [] | [
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep... | ||
block_rotate_0 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 40Β° azimuth, 32Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 220Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_1 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 150Β° azimuth, 37Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 330Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_2 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 316Β° azimuth, 40Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 136Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_3 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 295Β° azimuth, 31Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 115Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_4 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 35Β° azimuth, 26Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 215Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_5 | Spatial | block_rotate | A structure composed of 8 cubes viewed from 338Β° azimuth, 21Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 158Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_6 | Spatial | block_rotate | A structure composed of 8 cubes viewed from 148Β° azimuth, 27Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 328Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_7 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 119Β° azimuth, 22Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 299Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_8 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 194Β° azimuth, 23Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 14Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_9 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 232Β° azimuth, 28Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 52Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_10 | Spatial | block_rotate | A structure composed of 8 cubes viewed from 186Β° azimuth, 40Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 6Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_11 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 189Β° azimuth, 25Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 9Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_12 | Spatial | block_rotate | A structure composed of 8 cubes viewed from 107Β° azimuth, 31Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 287Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_13 | Spatial | block_rotate | A structure composed of 8 cubes viewed from 359Β° azimuth, 28Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 179Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_14 | Spatial | block_rotate | A structure composed of 8 cubes viewed from 36Β° azimuth, 40Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 216Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_15 | Spatial | block_rotate | A structure composed of 8 cubes viewed from 325Β° azimuth, 39Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 145Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_16 | Spatial | block_rotate | A structure composed of 8 cubes viewed from 273Β° azimuth, 25Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 93Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_17 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 83Β° azimuth, 27Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 263Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_18 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 194Β° azimuth, 34Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 14Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_19 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 327Β° azimuth, 28Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 147Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_20 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 112Β° azimuth, 37Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 292Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_21 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 28Β° azimuth, 30Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 208Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_22 | Spatial | block_rotate | A structure composed of 8 cubes viewed from 16Β° azimuth, 27Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 196Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] | ||
block_rotate_23 | Spatial | block_rotate | A structure composed of 9 cubes viewed from 205Β° azimuth, 30Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 25Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale. | [] | [
"Maintain the block structure of the sculpture throughout the video."
] |
| Domain | Total Samples | Task Types |
|---|---|---|
| Physics | 32 | experiment, game |
| Planning | 44 | navigation, obj_manipulation |
| Spatial | 60 | block_rotate, dice, image_restore |
| Structural | 70 | chess, maze, sudoku, ttt |
| Symbolic | 60 | knowledge, math, multimodal |
| Temporal | 43 | obj_move, zoom |
from datasets import load_dataset
# Load the full dataset
dataset = load_dataset("Monosail/VIPER")
id: Unique identifier for the sampledomain: The reasoning domain (Physics, Planning, Spatial, Structural, Symbolic, Temporal)task_type: Specific task category within the domainprompt: Text prompt describing the taskimage: The input imagereference_frames: Ground-truth image framesreference_texts: Ground-truth text descriptionsprotocol: Process-level task constraintsIf you find our benchmark useful, please consider citing us:
@article{li2026viper,
title={Beyond the Last Frame: Process-aware Evaluation for Generative Video Reasoning},
author={Li, Yifan and Gu, Yukai and Min, Yingqian and Liu, Zikang Mirror and Du, Yifan and Zhou, Kun and Yang, Min and Zhao, Wayne Xin and Qiu, Minghui},
journal={arXiv preprint arXiv:2512.24952},
year={2025}
}